28 May 98 - 31 May 98
Highlights within this period includes:
  • Matrox G100 with MultiMonitor Support
  • Intel Announces 82559 Ethernet Controller
  • ChatZone Added!
  • A-Mei's Explosive Concert
  • AMD K6-2 Today!
  • More AMD K6-2
  • Adaptec's New Controllers
  • Creative Dxr2 DVD Kit
  • SEGA Ultimate Gaming Machine
  • Logitech Force Feedback
  • TombRaider III
  • Prince of Persia 3D
  • Matrox G200 Rated No. 1
  • KryoTech 450Mhz K6-2
  • Novalogic's Lineup
  • Cyrix Cayenne
  • F-15 Flight Simulator
  • Wicked3D Review
  • Intel Merced Processor
  • AltaVista's New Look
  • Diamond Viper V330 BIOS Update
  • Matrox Unified BIOS
  • First Looks at Photoshop 5.0
  • Microsoft Windows 98 GOLD
30th May 1998 {Saturday}
Microsoft Windows 98 GOLD  30th May 23:58 pm 

The operating system release that the world is watching, because it will inevitably be installed on every PC that we buy (not really a matter of choice yah?). Amidst debatable prospect of this upcoming OS from manipulative giant Microsoft, the company has released the gold code to PC Makers and the press. This new OS will feature many "mini" enhancements that should make everyday computing a lesser headache (like Win95?). I'll not go into all the usual blah about the technical details or a success/failure debate, but instead lead you Windows Magazine's hands on report on our next upgrade <sigh>.

First Looks At PhotoShop 5.0  30th May 23:41 pm 

The leading image-editing program is reviewed by PC Magazine. The new version of this all time favourite software now includes long awaited features like multiple levels of undo/redo and editable text. A unique History Palette not only allow you to select from a list of your most recent editing changes, it also has a History Palette Brush to clone portions of a source snapshot into a target snapshot in order to selectively merge two versions of an image.

Read the full-story to find out a dozen other enhancements that were incorporated into Adobe Photoshop 5.0.

Matrox Unified BIOS  30th May 14:11 pm 

I missed this for a month. But for those looking for the Matrox unified BIOS, the latest version is 3.20.

This BIOS version upgrades the following:

  • Millennium II PCI Bios rev. 1.30
  • Millennium II AGP Bios rev. 1.20
  • Mystique 220 Bios rev. 1.70
  • Mystique Bios rev. 1.70
  • Millennium Bios rev. 2.90
  • Rainbow Runer Millennium II PCI rev. 1.2
  • Millennium II AGP rev. 1.1

Description of issues fixed in this release:

  • Memory configuration was occasionally reported incorrectly.
  • Rainbow Runner bios was corrupted when DOS TV out was enabled.

Upgrading of the BIOS could not be easier. Just unzip the file, run updbios.bat. After that, just reboot your system. You can get it from our Video Drivers page.

Diamond Viper V330 BIOS Update 30th May 13:26 pm 

I've missed it a couple of days back, but here it is. Diamond Multimedia has posted their BIOS update for its venerable Riva 128 product. You will be able to find the file on our Video Drivers page. For those who've never flashed their BIOS before, this update is not at all intimidating but the implications may be great though.

You will have to format a 1.44mb system disk with the format a: /s (copy system files) option and then execute the FLASH162xx.EXE to unzip the files into the floppy. After which you will only have to boot up your PC with the disk to complete the process. It took less then 1 min when I tried it out and everything finished without a hitch. What is not clear though, is what the update was all about (I didn't notice any difference, but I haven't done a benchmark on it either). Thus, if you are one of those nuts who can tolerate nothing but the latest/greatest... then be sure to check it out.

AltaVista's New Look 30th May 12:17 pm  

AltaVista just facelifted their site. So, hop in for the latest news and spice at Altavista, the best search engine out there (My personal opinion, of course).

Below are some of the computers used to power up AltaVista, taken from their FAQ. Now, why am I still using a Pentium?!?

So, just what makes AltaVista so fast?
The part of AltaVista that actually does the searching and finds the answers to the queries is the most powerful computers that Digital Equipment Corporation makes -- 16 AlphaServer 8400 5/440's (and still growing). Each with 8 GB of memory -- or as much as 500 brand new personal computers with 16MB would have combined. The RAID disk is actually a set of hard disks that work together, so if one of them fails, another can step right up and take over without having the index crash.

So, if AltaVista is that big, how come it's so fast when I submit a search query?
Think of it like this: Even though the whole index of the Web is more than 200 GB, most of the queries are for a very small group of words - less than 10 percent of the total amount of stuff AltaVista keeps stored. When you submit a query, you're really just accessing a small portion of AltaVista's index, so the question and answer part goes quickly - less than a second in most cases. Oh, and we use 64-bit addressing. It refers to the way the Alpha computers think - very efficiently.

So, why can I access AltaVista faster than other search services?
It's the network, of course. AltaVista has 100 megabits per second access to the Internet through DIGITAL Equipment Corporation's Palo Alto gateway --the best connected corporate Internet gateway in the world.

Where does the index come from? How do you decide what information gets indexed?
The AltaVista index is created by our Web spider, called Scooter (isn't he cute?), that roams the Web collecting Web pages-approximately six million per day. Scooter then takes the pages back to AltaVista and gives them to our NI2 indexing software, which then indexes each word from every page. The index saves each instance of each word, including instances of different capitalization, as well as the URL of the page on which it appears and some information about its location in that document. Also, the index software indexes words with non-Latin characters using English-equivalent letters. These details are what allow you to search for individual words, phrases in which word order is essential, and words or phrases with specific capitalization or accents.

All of the software on AltaVista systems is developed entirely in Digital's research laboratories. The software, which is written in C under DIGITAL UNIX, makes heavy use of multi-threading and the Alpha's 64-bit addressing capabilities.

The Query Interface - The query interface (what you see at http://www.altavista.digital.com/ and probably think of as being AltaVista Search) runs on a set of three Digital Equipment Corporation AlphaStations -- these are AlphaStation 500/500s, each with 1 GB of RAM and 6 GB of hard disk space, running a custom multi-threaded Web server that accepts your queries and sends the queries along to the index servers. These systems, relatively small by AltaVista Search standards, forward millions of hits per day to the AltaVista Search index servers, with roughly 90 percent of the queries going to the Web and the remaining 10 percent to newsgroups.

The Query Engine - The query engine is the real basis for AltaVista Search's superior performance. This system is a set of sixteen AlphaServer 8400 5/440 systems, each with 12 processors, 8 GB of RAM, and 300 GB of hard disk in a RAID array. (RAID systems are sets of hard disks that work together and ensure that if a hard disk fails, no information is lost.) Each server holds a portion of the Web index and provides response times of less than a second.

Scooter - Scooter (or the super-spider) is an AlphaServer 4100 5/300, with 1.5 GB memory and 30 GB RAID of hard disk space. All Scooter has to do is roam the Web, retrieve information, and send it to the indexing system (Vista), which compiles the index.

Vista - Vista, the Web indexer, is an AlphaServer 4100 5/300, with 2 processors, 2 GB memory, and a 180 GB RAID disk. This machine indexes Scooter's output and serves as a central distribution point for the new index data.

The News Indexer - The news indexer is an AlphaServer 4100 5/440 with two processors, 1 GB of memory and 13 GB of disk space. This machine keeps an up-to-date index of the news spool. Because new articles appear and old articles expire all the time, it remains constantly quite busy, even though the index it serves is much smaller than the Web index.

The News Server - The news server is an AlphaServer 4100 5/440 with two processors, 1 GB of memory and 24 GB of disk space. This system maintains a current news spool for the News Indexer as well as serving the articles via the Web to those who don't want to know about news servers but want to read USENET news.

What's this 64-bit stuff I keep hearing about?
Computers process information in chunks-or "words". Each word includes many smaller pieces, called bits. If everything else is equal, bigger chunks yield better performance-that is, if the computer does a specific number of calculations per second but can process more information per calculation, the performance improves. (It's exactly the same reason firefighters use great big hoses instead of garden hoses-they can get more water through a bigger pipe.)

Digital's Alpha computers -- the ones that run AltaVista -- use 64-bit words, which is well suited to calculating and comparing the information necessary to perform AltaVista's phrase and proximity searches. Additionally, 64-bit words dramatically improve the way Alpha computers store and retrieve information, resulting in proportionate improvements in performance. With this architecture, a typical query takes .2 seconds instead of 20 seconds, making the search engine no longer a curiosity, but rather a reliable, everyday tool.

In contrast, most personal computers today can process 32-bit words. Because Alphas can handle bigger words than most personal computers, they can chew through calculations much more efficiently. To handle tasks involving many gigabytes and even terabytes (a thousand times bigger than a gigabyte) of information, AltaVista requires the extra capacity and power of the 64-bit Alpha.

Intel Merced Processor 30th May 10:58 am 

Intel Corporation said today, that it has notified customers of a change in the production schedule of the Merced™ processor. According to the newly communicated schedule, sample volumes of the 64-bit processor are now expected in 1999, with planned production volumes moving from 1999 to mid-2000. Here's the press release.

"We have reached a point in the development cycle where the product is really starting to take shape," said Stephen L. Smith, vice president and general manager, Intel’s Santa Clara Processor Division. "At this point, we have more precise schedule and product data, which allows us to better understand the scope of the product development, and we have communicated the new schedule to customers and the industry."

The Merced processor will be the first processor in Intel’s IA-64™ product family, and incorporates innovative performance enhancing architecture techniques such as predication and speculation.

The Merced processor program has made considerable progress to date, including;

  • Definition of the 64-bit instruction set architecture with Hewlett Packard.
  • Completion of the fundamental microarchitecture design.
  • Completion of functional model and initial physical layout.
  • Completion of mechanical and thermal design and validation with system vendors.
  • Specifications complete and designs underway for chip set and other system components.
  • Excellent progress on 64-bit compiler development and IA-64 software development kits.
  • Real-time software emulation capability to speed the development of IA-64 optimized software.
  • Multiple operating systems running in Merced simulation environment.
  • All required platform components planned for alignment with ’99 Merced processor samples for initial system assembly and testing.
29th May 1998 {Friday}
Wicked 3D Review 29th May 20:48 pm  

They've said it all, read this for yourself, looks like we've got another Voodoo2 card to look forward to.

"This is it, the one you've been waiting for, Metabyte's first Voodoo 2 board is here and reviewed. We loved the board! In fact, we can't live without it now. It's faster than the Pure3D 2, but lacks the kewl stuff like a bundle and fan. Still, it's definitely one worth purchasing."

Read the whole review by clicking here.

F-15 Flight Simulator 29th May 20:17 pm 

GameSpot has cooked up another tasty review of Jane's F-15 flight simulator which has taken the simulation world by storm when it was released. True to their craft, Jane's Combat Simulations has thrown another winner at us. The amazing attention to detail and realism will grip you once you load it up.

"The flight model adheres to the most rigorous standards of accuracy. It has a terrific feel for weight and motion, and the variations in handling characteristics are spot on. If a flight model can get better than this, I wouldn't be able to tell."

"The powerful mission editor puts every element of the game into your hands, enabling you to craft complex missions through placement of assets, waypoints, and event triggers. Finally, the two campaigns (Iran and Iraq) get you to the heart of the sim. The dynamic campaign system keeps missions constantly fresh and diverse and gives the battlefield itself a realistic, alive feel."

Creative Dxr2 DVD Kit 29th May 19:53 pm 

Tell you the truth, I've been very impressed with this particular Creative DVD kit ever since its launch. Thus far, many other kits have been released in direct competition to Creative's baby but few can match the Dxr2 MPEG-2 decoder's image quality (Dxr2: DynamicXtended Resolution). This is a revolutionary technology that Creative incorporated to enhance the picture quality and eliminate MPEG-2 compression artifacts. Read Op3Dfx's full review of this kit.

Cyrix Cayenne 29th May 15:52 pm 

Cyrix announces their next generation 6x86MX processor core, codenamed Cayenne.

CPUs based on the Cayenne core may be the first ever to leapfrog over Intel's processors, in terms of speed and performance. The weak FPU that plagued the original 6x86 and 6x86MX will completely dissapear in this new core, and these processors should be able to easily match Intel's Pentium II in any 3D application.

The Cayenne will feature a fully pipelined, dual-issue floating point unit and 15 new multimedia floating point instructions to enable the highest-performance 3D graphics, DVD and 3D audio.

"Future applications will require a no-compromise compute engine with balanced integer, floating point and multimedia capability," said Robert Maher, vice president of engineering, Cyrix. "The Cayenne core will deliver industry-leading 3D and multimedia performance for mainstream desktop PCs."

A key component of the Cayenne core is the ability to execute four floating point operations per cycle using dual MMX instruction units. This will deliver over 1 GFLOP peak performance, a first for desktop PCs. In addition, the dual floating point reciprocal and reciprocal-square-root instructions will execute five times faster on Cayenne than on the Pentium II processor. These instructions are used extensively in lighting calculations for 3D image processing.

The net result is that Cayenne will deliver in excess of 10 million meshed triangles per second to an external 3D rendering engine – more than five times faster than the Pentium II processor. Lastly, Cayenne will deliver single-cycle throughput on standard x86 floating point instructions.

Novalogic's Lineup 29th May 15:48 pm

Novalogic has a slew of titles they will be showing at E3. The titles include Delta Force, a first-and-third-person ground-based game, F-16 Viper, based on the F-16 multi-role fighter, and MiG 29 Fulcrum, a massively multiplayer simulation.

Delta Force could prove to be a revolutionary product, combining first and third-person viewpoints, as well as local-area combat and distance attacks. The player will be able to switch between a first-person viewpoint (for close combat and ranged attacks) and a third-person viewpoint (for tactical setup and coordination with teammates -- the game will be multiplayer and Internet enabled). The game will feature several different multiplayer options, including Deathmatch, Team and Capture-the-Flag modes.

MiG 29 Fulcrum lets players step into the cockpit of one of the most feared fighters from "the other side." The multiplayer aspect of the game can support over 100 players simultaneously, and will have pre-set multiplayer missions that gamers will be thrust into as an "actor" once they select their mission. The game will feature full 3Dfx support and should have some extremely realistic environmental features thrown in for realism buffs out there.

F-16 Viper will be another massively multiplayer title, with support for over 100 simultaneous players. Novalogic is working closely with Lockheed Martin to ensure the highest degree of accuracy in the flight model of the plane. One of the most interested features of this title (and of MiG 29) is the ability for players from different games to play in the same game arena in what Novalogic is calling its "Integrated Battle Space" (IBS). The IBS will allow 50 F-16 Vipers to go up against 50 MiG 29 Fulcrums, or any combination in between. Novalogic plans on releasing other titles that will fit into this game world as time goes on.

KryoTech 450 MHz K6-2 29th May 15:33 pm

KryoTech announces for sale K6-2 running at a breathtaking speed of 450 MHz. Using its patented -40°C cooling technology, KryoTech successful overclock the K6-2 333 MHz to 450 MHz.

Now, I am very excited about the new K6-2. Prices will drop to S$400 on July for the K6-2 333 MHz. Couple with the VIA Apollo MVP3 motherboard, you can get near Pentium II 400 MHz speed at less than $600. Cheap cheap.

Matrox G200 Rated No. 1  29th May 14:26 pm 

A independent research by Mercury Research shows that Matrox new MGA-200 beats rival cards like RIVA, ATI, Number Nine as well as S3. Using 3D WinBench 98, it score an impressive 817 and 223 WinMarks in WinBench 98. Click here for press release.

"Matrox’s new flagship MGA-G200 graphics chip ushers in a new era of integration for 2D, 3D and video acceleration. Optimised to take full advantage of today’s Intel Pentium® II and next generation processors, the MGA-G200 uses a unique 128-bit DualBus architecture, up to 16MB of high-bandwidth SDRAM and an integrated 230MHz RAMDAC to deliver the highest level of performance. The MGA-G200 is a full AGP 2x solution with a fast, full-featured 3D rendering and setup engine delivering exceptionally high levels of performance when accelerating real-world 3D applications ranging from entry-level to mid-range CAD and animation packages to next generation 3D games. In addition to a high performance 3D rendering engine, the MGA-G200 chip supports numerous 3D features including: bilinear and trilinear flitering, superior alpha blending, specular highlighting, fogging, VCQ rendering, high precision 32-bpp Z-buffering, and anti-aliasing. The MGA-G200 also supports multiple texture rendering required to produce stunning lighting and atmospheric effects in games such as Quake II from id Software."

Prince of Persia 3D 29th May 10:33 am

Red Orb Entertainment, a division of Broderbund Software, announced Prince of Persia 3D. The long-awaited sequel to Jordan Mechner's classic combines the depth and immersion of a classic adventure/action game with the fast-action combat of a fighting game. Stay tune for more information.

28th May 1998 {Thursday}
Tomb Raider III 28th May 23:27 pm

Just received news from Eidos that Tomb Raider III will be available during the Christmas season.

In addition to costume changes and new vehicles, Tomb Raider III will feature an array of new gameplay elements, technical enhancements and visual improvements.

An improved graphics engine will deliver the crispest detail and highest-resolution graphics ever seen in the series, making Tomb Raider III Lara Croft's best-looking adventure yet. Additional enhancements include the ability for players to choose the order in which they play the levels, amazing new weather and special effects, and vastly improved artificial intelligence for Lara Croft's enemies.

Logitech Force FeedBack  28th May 23:14 pm 

Logitech, international market leader in human interface devices designed to heighten the PC gaming experience, today announced WingMan Force, a next-generation game controller based on I-FORCE force feedback technology from Immersion Corporation.

The product is the first game controller on the market to use a cable drive transmission for a level of realism and precision not possible in gear-based devices. Initial packages will include a number of popular games incorporating force feedback effects such as bumping into walls, engine vibration, the shock of enemy fire, body blows and screaming around corners.

WingMan Force features nine programmable buttons to put a wide variety of features and commands at gamers' fingertips, and an eight-way hatswitch and throttle wheel to minimize the need to interrupt the intensity of play for keyboard commands. Like its top-selling predecessors, WingMan Force is designed for comfort and stability, with the award-winning Logitech WingMan Extreme grip and a rugged, substantial base offering ample room for resting the hands.

WingMan Force is the first force feedback device to utilize the high-speed USB (Universal Serial Bus) interface, enabling it to communicate over 300 times faster than any other force feedback controller. Although WingMan Force is designed to leverage the power and ease of USB, it remains compatible with legacy systems and games by means of an alternate serial connection integrated into its single cable. In USB mode, players can use WingMan Force with additional USB devices such as rudders for even greater control and realism.

"We've put great thought and effort into WingMan Force, in order to deliver an unprecedented level of realism to PC gaming,'' said Fred Swan, Logitech's Director of Marketing for Entertainment. "We're convinced that our cable drive technology offers significant advantages, including low friction, high fidelity and lack of  "cogging" problems associated with gears. We have worked closely with Immersion Corporation to ensure the best implementation of Immersion's award-winning I-FORCE 2.0 technology, originally used in high-end aerospace, medical and military simulations. Interviews conducted with users during the development period substantiate our belief that cable drive has clearly raised the bar for all force feedback game controllers."

SEGA Ultimate Gaming Machine 28th May 23:10 pm

Sega today revealed its new ultimate video game machine with the power to outperform all in-home gaming platforms and most arcade systems.

That power, driven by Sega's revolutionary system design, will deliver gaming experiences previously impossible on any home entertainment platform. The super console, christened today as Dreamcast(TM) in Japan, launches November 20, 1998, in Japan and in the fall of 1999 in North America. Dreamcast can also describe Sega's platform partners -- all global leaders in business and technology. Sega worked closely with Microsoft, Hitachi, NEC and VideoLogic, and Yamaha to customize each partner's Dreamcast contribution for unmatched 3D gaming performance.

With 128-bit performance from a Reduced Instruction Set Computing (RISC) central processor, an independent 3D graphics engine and a dedicated 3D sound chip, Dreamcast achieves a level of total system performance unrivaled by any consumer entertainment product. Dreamcast is also the first video game console to offer standard networking features for multiplayer gaming, bringing the best features of console, PC and online gaming together on one system.

"Dreamcast is Sega's bridge to worldwide market leadership for the 21st century," said Bernard Stolar, president and COO, Sega of America. "The Sega you see today is driven by two important goals: delivering the best new gaming experiences this industry has ever seen, and winning back the No. 1 position in the console category. We'll do whatever it takes to get there."

Dreamcast was designed to appeal to the hard core gamer, as well as the casual gamer, and people who have never enjoyed interactive entertainment. Polygon counts topping three million per second leave players staring at the whites of their opponent's blood-shot eyes.

A dedicated real-time 3D sound processor surrounds players with 64 channels of music, voices and gameplay sound effects at a quality rivaling professional audio equipment. Dreamcast's online capabilities will unite Sega fans around the globe with a range of intense action gaming that only a video game console can offer.

Dreamcast can display revolutionary new types of realistic and engrossing 3D graphics. Human movements, fog, water effects, light and shading appear ultra-realistic. With this level of graphic performance, effects such as the passage of time from day to night can be portrayed in real-time.

Adaptec's new controllers  28th May 23:06 pm 

Adaptec announced two new next-generation products in its family of Ultra2 SCSI and Fibre Channel external RAID controllers.

The new controllers distinguish themselves with sustained RAID 5 data transfer rates of 68 MB/s and 5,500 IOPs; advanced software features such as active-active controller failover, online capacity expansion, spare pooling, and easy configuration and management support options; and increased connectivity.

NT servers, mid-range UNIX servers, and clustered environments require flagship performance, robust software features, and scaleability. OEMs, system integrators, and resellers require the same for their business applications: video processing, data imaging, OLTP (online transaction processing), data warehousing and mining, and database management.

Adaptec's new controllers -- the AEC-7313 and the AEC-5312 -- provide features that empower those systems, configurations, and customers with greater reliability, availability and serviceability, and the ability to use either Ultra2 SCSI or Fibre Channel host or management interfaces, all of which are paramount in today's performance- and information-driven data age.

More AMD K6-2 28th May 22:56 pm

"For the first time, AMD has introduced a processor that is differentiated not solely by megahertz or price but by innovative technology that delivers a new level of 3D performance and realism," said S. Atiq Raza, AMD executive vice president and chief technical officer.

"The AMD-K6-2 enables a new generation of high-performance desktop systems that advance the state of the art in 3D and multimedia computing," added Raze

3D graphics drivers optimized for 3DNow! technology will soon be available for the Nvidia Riva 128, 3Dfx Voodoo2, ATI Rage Pro, and Matrox G-series graphics accelerators.

The AMD-K6-2 processor supports the 100-MHz bus specification of the Super7(tm) platform. The 100-MHz local bus interface speeds up access to the level 2 (L2) cache and main memory by 50 percent over the 66-MHz Socket 7 bus interface, resulting in a maximum bus bandwidth of 800 megabytes per second and an increase in system performance of as much as two processor speed grades.

Super7 infrastructure solutions supporting the 100-MHz bus and the Accelerated Graphics Port (AGP) specification are available now for the AMD-K6-2 processor. Super7 chipsets are available from VIA Technologies and ALI, and motherboard suppliers supporting the AMD-K6-2 include Biostar, FIC, Microstar and others.

"Because of the new 3DNow! instruction set and 100-MHz Super7 bus support, the AMD-K6-2 delivers much greater performance than is possible from a simple megahertz improvement," added Raza. "It's truly a step change in 3D performance, providing better overall performance and significantly better 3D performance than Pentium(R) II."

3DNow! technology is the first innovation to the x86 processor architecture that significantly enhances 3D graphics, multimedia, and other floating point-intensive PC applications to enable the emerging realistic computing platform."3DNow! is a set of 21 new instructions that use SIMD (Single Instruction Multiple Data) and other performance enhancements to open the performance bottleneck in the 3D graphics pipeline between the host CPU and the 3D graphics accelerator card. 3DNow! technology accelerates the front-end physics and geometry functions of the 3D graphics pipeline to enable full performance of 3D graphics accelerators.

With its SIMD-style instructions and dual register execution pipelines, the AMD-K6-2 processor can deliver up to four floating point results per clock cycle. The AMD-K6-2/333 has a peak floating point performance of 1.333 Gigaflops, significantly greater than the 0.333-Gigaflop peak performance of a Pentium II 333, or the 0.4-Gigaflop peak performance of a Pentium II 400. The AMD-K6-2/300 has a peak floating point performance of 1.2 Gigaflops, or four times the 3D processing power of a Pentium II 300, rated at peak performance of 0.3 Gigaflops.

AMD K6-2 Today! 28th May 21:18 pm

This is the day! LIBEEEeeeRAAAAaaaTIOOooon!!!! Well, sort of. All those budget conscious buyers who demand the most bang for the buck have a VERY VERY serious alternative with the release of the AMD K6-2 300mhz and 333mhz! Read about these glorious gems from Tom's Hardware Guide (who's even got cool performance ratings vs the PIIs). This is it. The full story is here. Read it.

A-Mei's Explosive Concert! 28th May 20:55 pm 

What can I say but it was the most explosive concert in Mandarin Pop! Been to Emil Chau's concerts? Well, Zhang Huimei has set a new benchmark as our latest sensation. Been to any mandarin pop concert where the singer is able to coerce the audience to sing along? Yes? Then what about dancing wildly, throwing light sticks and even pomp-pomp teams? It was really an experience for even a seasoned concert goer! Forking out a $100 ticket (nevermind if it wasn't the best seats..) was surely worth it for over 2.5 hrs of "high". Actually what caught me by surprise was that the mild group of mandarin pop listeners in Singapore could actually be whipped up into a fanatically wild bunch. Magical. 

ChatZone added  28th May 15:51 pm 

We have added a new ChatZone. Just enter your nickname to access it!

Intel Announces 82559 Ethernet Controller  28th May 14:45 pm 

Extending its leadership in fast ethernet networking silicon, Intel today announced the industry’s first multiplatform, single-chip fast ethernet controller, the 82559. As a common solution for multiple Intel® Architecture platforms – servers, desktops, Network PCs and mobile clients – the 82559 eliminates the need for IT managers to test, support and manage different networking solutions for each of those platforms. The 82559 also integrates new advanced management capabilities yet it is 75 percent smaller, requires 80 percent less power and provides lower CPU utilization than any other fast ethernet controller in the industry.

"Better silicon means better solutions, and no one understands silicon better than Intel," said Mark Christensen, vice president and general manager of Intel’s Networking Products Division. "We have consistently led the industry in creating new and innovative networking silicon solutions. We created the first single-chip solution a year ahead of the competition, we announced the industry’s highest-performance gigabit silicon a couple of weeks ago, and now we’re resetting the standard of excellence in fast ethernet silicon."

Matrox G100 with multi-monitor support  28th May 15:51 pm 

Montreal, Canada - Matrox Graphics Inc. introduces the first affordable single-slot, multi-monitor solution. The new Matrox Productiva G100 Multi-Monitor Series delivers high performance acceleration and multi-monitor support for demanding financial business and CAD users. Matrox allows users to custom configure their multi-monitor display solution with two or four Matrox MGA-G100 graphics controllers and a TV Tuner -- all on one PCI graphics board. Additional upgrade options also allow users to add video input and editing capabilities, hardware DVD playback as well as the option for flat panel display or out to TV functionality. The Matrox Productiva G100 Multi-Monitor Series will ship in Q3 '98. Price to be determined.

"Matrox's Productiva G100 Multi-Monitor Series delivers technically superior and flexible multi-monitor solutions at a low cost for the Fortune 500 market," says Mitch Furman, Display Technology Product Manager. "In a market that demands up to the minute information in a clear, concise and efficient manner, the Productiva G100 Multi-Monitor Series delivers the best performance at a competitive price."

[Beam me to the previous news archive!]


Copyright © 1998 Hardware One
Last updated 27 September 1998 23:45