Get Bass: Sega Bass Fishing - Page 2

3. Graphics
The graphics in Get Bass do not really show off the Dreamcast’s technological prowess spectacularly. However, neither did the original arcade game showcase Model 3’s capabilities. As a veteran of the arcade game remarked (he was the one hogging the game), he could hardly tell any difference between the Dreamcast port and the Model 3 game.

The graphics are simple enough and do not tax the Dreamcast at all. Transparencies, reflections and water effects are handled with aplomb, and the incredibly detailed fishes in the game do not tax the Dreamcast’s 3.5 million polygons/sec at all.

One thing I found really well done was the river bed. When the bait was dragged across the sand, small bits of sand were kicked up, a bit like Wolf’s desert stage in VF3.

There are some occasional instances where the textures used could have been a little more detailed. The fish, for instance, look great at most angles but when you are reeling in the bait, some fishes would occasionally pop up very close to the screen and some pixellation is apparent. Proper use of MIP Mapping would have been able to correct this, but this isn’t really a glaring fault.

For those of you who like to nitpick, the game does suffer a minutiae of slowdown, but this only occurs at the beginning of some levels (Palace), when the camera pans across the landscape to reveal the area you are supposed to fish in. Blink and you probably would miss it. Otherwise, the rest of the game moves fluidly smooth at 60fps, even when there is intense action on the screen, as the fish thrashes about.


(these two images are from Sega Otaku)

The only "glitches" would be the camera angles. When the bait bobs across the water, the camera changes angles to reveal a fish that might have been attracted to the commotion caused by the bait. Occasionally, the fish might lose interest and the camera switches back to the default view. The sudden switch is a little disconcerting at first since you are a little disorientated for a while, but it is something that you get used to after a while. By the way, this happens in the original Model 3 arcade game too.

The game also works with the VGA Box but doesn’t run optimally on the VGA monitor, unlike House of the Dead 2 and Powerstone, which were designed to run on high resolution arcade monitors. For more details of the VGA Box, you can read my review of it.

4. Sound
Like most arcade ports, this is really nothing to shout about. A narrator tells you which way to swing the rod in order to avoid snapping the line, and to watch the tension. It works, that’s all I can say. The commentator’s voice is a little comical sometimes when he gets all excited when he sees the fish you’ve caught. I can imagine a lot of innuendo resulting from "Ohhhh! It’s SUPER BIG!!!"

Music is a mix of CD-audio tracks, which, to me, isn’t instrumental in this game.


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