The graphics in Get Bass do not really show off the Dreamcasts technological prowess spectacularly.
However, neither did the original arcade game showcase Model 3s capabilities. As a
veteran of the arcade game remarked (he was the one hogging the game), he could hardly
tell any difference between the Dreamcast port and the Model 3 game.
The graphics are simple enough and do not
tax the Dreamcast at all. Transparencies,
reflections and water effects are handled with aplomb, and the incredibly detailed fishes
in the game do not tax the Dreamcasts 3.5 million polygons/sec at all.
One thing I found really well done was the river bed. When the bait was
dragged across the sand, small bits of sand were kicked up, a bit like Wolfs desert
stage in VF3.
There are some occasional instances where the textures used could have
been a little more detailed. The fish, for instance, look great at most angles but when
you are reeling in the bait, some fishes would occasionally pop up very close to the
screen and some pixellation is apparent. Proper use of MIP Mapping would have been able to
correct this, but this isnt really a glaring fault.
For those of you who like to nitpick, the game does suffer a minutiae
of slowdown, but this only occurs at the beginning of some levels (Palace), when the
camera pans across the landscape to reveal the area you are supposed to fish in. Blink and
you probably would miss it. Otherwise, the rest of the game moves fluidly smooth at 60fps,
even when there is intense action on the screen, as the fish thrashes about.
(these two images are from Sega Otaku)
The only "glitches" would be the camera angles. When the bait
bobs across the water, the camera changes angles to reveal a fish that might have been
attracted to the commotion caused by the bait. Occasionally, the fish might lose interest
and the camera switches back to the default view. The sudden switch is a little
disconcerting at first since you are a little disorientated for a while, but it is
something that you get used to after a while. By the way, this happens in the original
Model 3 arcade game too.
The game also works with the VGA Box but doesnt run optimally on
the VGA monitor, unlike House of the Dead 2 and Powerstone, which were designed to run on high
resolution arcade monitors. For more details of the VGA Box, you can read my review of it.
Like most arcade ports, this is really nothing to shout
about. A narrator tells you which way to swing the rod in order to avoid snapping the
line, and to watch the tension. It works, thats all I can say. The
commentators voice is a little comical sometimes when he gets all excited when he
sees the fish youve caught. I can imagine a lot of innuendo resulting from
"Ohhhh! Its SUPER BIG!!!"
Music is a mix of CD-audio tracks, which,
to me, isnt instrumental in this game.