House Of The Dead 2 - Page 3
3. The Gun
I guess everyone must want to know what the gun looks like, so here goes.
"The Dreamcast Gun doesn’t suffer from the erratic straying that plagues most guns, so even after prolonged sessions of HotD2, it still fires within a small vicinity of the screen, but it does suffer a little in terms of accuracy."

Yup, it is white in colour.

In terms of design, it is quite similar to the old Saturn Virtua guns. BUT the back of the gun has been "sliced" off to make way for a directional pad, additional buttons and the VMS/Puru-puru (rumble) pack.

The picture on the right shows the rear of the gun, with the directional pad, two buttons (B and Start), and the Puru-puru pack installed.

3.1 Ergonomics
I felt that the ergonomics of the gun could be better.

The grip felt a little short, which was the same problem with the Saturn gun as well, but overall, it was OK. Prolonged periods of use caused fatigue, but this happened too in the arcade. Maybe I just need to work out more often. =)

3.2 Controls
I also felt a little let down in the control department. I have grown accustomed to the precision of the GunCon on the Playstation. The GunCons were designed by Namco for use with their Time Crisis game on that console and featured a unique method of hooking the gun to the video signal from the console for more accurate positioning of the shots. The GunCons have always managed to be pinpoint accurate, which is required for games like Gun Bullet and Time Crisis, and the precision never strays after calibration.

I guess I need to explain the difference between accuracy and straying. By accuracy, I mean, does the gun always shoot at the same point on the screen if you do not move the gun. By straying, I mean the gun slowly develops zero errors, i.e., where you aim slowly drifts away from where the shot registers during the course of the game.

I have some third-party guns which fire accurately immediately after calibration, but after a few sessions, produces zero errors, and you have to re-calibrate the gun again. Since most gun games don’t allow you to re-calibrate your guns during the game, the straying is more than just a small annoyance. You simply can’t play the game at all!

The Dreamcast Gun doesn’t suffer from the erratic straying that plagues most guns, so even after prolonged sessions of HotD2, it still fires within a small vicinity of the screen, but it does suffer a little in terms of accuracy. Shooting at the same spot on the screen might yield slightly different blast areas, but this is not enough to be a hindrance in the game so far.

3.3 Overall
I still feel my GunCons (Namco’s design for the Playstation) to be much better overall, both for comfort and control. But the Dreamcast gun is perfectly functional for a game like House of the Dead 2.

With Namco signing on as a Dreamcast developer, and rumours of a DC port of Time Crisis 2, there might be a chance for us to see the GunCon (or a variant) appearing on the DC console as well. Let’s keep our fingers crossed.

I am not sure if the DC Gun works in conjunction with the VGA box though, nor if it works with front/rear projection TVs. I have neither to test it on. =(

 

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