|House Of The Dead 2 - Page 4
|4. The Puru-Puru Pack
The use of the rumble pack in this game is quite an
achievement and shows the versatility of the add-on pack for the Dreamcast. I havent actually written a review of the Puru-puru
pack, so I guess this is as good a time as any! =)
I bought the Puru-puru pack for S$49 (US$1=S$1.67), though I have seen
it quoted from S$40 to S$90!! The price in Japan was a mere S$20.
I have only tested the game on two titles so far (Powerstone and House of the Dead 2), and the pack
is sufficiently strong to create an immersive environment, though, nothing beats a real
force-feedback device like my Microsoft Force Feedback Pro joystick or Logitech Wingman Formula Force
I feel that the strength on my Playstation dual analog pad when
playing Street Fighter Zero 3 seems stronger than the implementation in Powerstone or
4.2 Range of Effects
When I was playing Powerstone,
I thought that the DCs rumble pack lacked the range of rumbling found on the PSX
With SFZ3, I experienced several degrees of rumbling (?), ranging from
a slight rumbling when hit with a weak punch, to massive shakes when you get pummelled
with super combos.
In Powerstone, there seemed to be only one setting from vibration.
Thankfully, with House of the Dead 2, I could discern various degrees
of rumbling. When you press the trigger, there is a very slight rumble, but the intensity
goes way up when zombies crash through the room.
Still, nothing beats the real recoil action from squeezing the trigger
from my Innovation Jolt Gun, a third party gun which features arcade-like recoil (think of
the original Time Crisis guns in the arcades), but which unfortunately suffers from the
drift problems I mentioned earlier.
I think that while the Puru-puru pack isnt a perfect
solution, it is a really versatile device, which lends itself to a whole variety of
controllers (including the arcade stick and steering wheel) and uses, which is why I am
now itching for a second one.
It is still a fairly new device, and I cant fault its performance
on the first generation of games. I believe that with care in the programming department
and experience, the use of the rumble pack will become more refined.