House Of The Dead 2 - Page 5

5. Graphics
OK, finally, we move on to the piece de resistance, the game itself. So, how are the graphics?

I haven’t actually played this game in the arcades before, and have only observed some people playing it in the arcades. I was too busy saving up for the Dreamcast! =) Anyway, the game was terribly hard in the arcades, so I never saw any one get past Chapter 2.

But from what I have seen of the first few levels in the arcades, I can safely say that the Dreamcast version seems 100% arcade perfect for those levels. There are no slowdowns and the textures are as crisp as they were, all running in high resolution, like the arcades.

Notice I said "first few levels" in the paragraph above? That was because I have never seen what the subsequent stages looked like in the arcades.

"I can safely say that the Dreamcast version seems 100% arcade perfect for those levels. There are no slowdowns and the textures are as crisp as they were, all running in high resolution, like the arcades."

In the Dreamcast, however, I have noticed that in some of the later levels, some of the textures used are a little lo-res. As a result, you get badly pixellated grounds in some stages. The textures aren’t uniformly bad. It just happens in some areas of the game, and is quite minimal, but I just thought I should point it out.

This minor flaw shouldn’t detract from the game itself, which runs in high resolution (a real sight for sore eyes after Time Crisis on the Playstation and the original HotD on the Saturn) and with high polygon count, in fluid 60fps.

PS: If anyone is wondering, the blood is in green (which is pretty OK cos these are zombies after all and the green colour does look right) and there are no options to allow you to change the colour of the blood. Maybe a hidden Secrets menu will make that available. But don’t let the colour of the blood stop you from enjoying this game, if you already do! =)

 

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