OK, finally, we move on to the piece de resistance,
the game itself. So, how are the graphics?
I havent actually played this game in the arcades before, and
have only observed some people playing it in the arcades. I was too busy saving up for the
Dreamcast! =) Anyway, the game was terribly hard in the
arcades, so I never saw any one get past Chapter 2.
But from what I have seen of the first few levels in the
arcades, I can safely say that the Dreamcast version seems 100% arcade perfect for those
levels. There are no slowdowns and the textures are as crisp as they were, all running in
high resolution, like the arcades.
Notice I said "first few levels" in the paragraph above? That
was because I have never seen what the subsequent stages looked like in the arcades.
"I can safely say that the Dreamcast
version seems 100% arcade perfect for those levels. There are no slowdowns and the
textures are as crisp as they were, all running in high resolution, like the
In the Dreamcast, however, I have noticed that in some of the later
levels, some of the textures used are a little lo-res. As a result, you get badly
pixellated grounds in some stages. The textures arent uniformly bad. It just happens
in some areas of the game, and is quite minimal, but I just thought I should point it out.
This minor flaw shouldnt detract from the game itself, which runs
in high resolution (a real sight for sore eyes after Time Crisis on the Playstation and
the original HotD on the Saturn) and with high polygon count, in fluid 60fps.
PS: If anyone is wondering, the blood is in green (which is pretty OK
cos these are zombies after all and the green colour does look right) and there are no
options to allow you to change the colour of the blood. Maybe a hidden Secrets menu will
make that available. But dont let the colour of the blood stop you from enjoying
this game, if you already do! =)