|House Of The Dead 2 - Page 1
By Toh Boon Kiat
||House Of The Dead 2
- Developed by Sega
- Light Gun
- Analogue Gamepad
- Arcade Stick
- VGA Box
- Puru-puru (rumble) pack
- 2 Players
The Asian version of House of the Dead 2 appeared in the
shops, here in Singapore, on 20 March, 1999, five days ahead of its official release in
Japan, as did Marvel vs Capcom.
"... after two days of intense
zombie shootouts, I am here to write up my first thoughts of this game."
I was out of the country at that time, but the moment I stepped back on
Singapore soil and put down my bags, I was off again to the electronics mecca we call Sim
Lim Square. I plonked down S$155 (slightly less than US$100) for the game with the pack-in
gun and a second gun! (a la John Woo... baby!). Still cant afford to buy MvC
yet, but HotD2 is so damned fun to play, my purchase of MvC can wait a while. =)
So, after two days of intense zombie shootouts, I am here to write up
my first thoughts of this game. I havent been able to complete it so I dont
feel qualified to write a full review of the game. Knowing Sega, lots of secrets will
probably be released once you complete the game under certain conditions.
1.1 A Second
Look At Powerstone
But before I go into the review proper, let me just pen down
some new thoughts about Capcoms Powerstone,
which was the last Dreamcast game I reviewed. A friend of mine had a housewarming party a
couple of weeks ago and was told to bring my Dreamcast
along. Most of the guys were pretty much amazed by what the machine could do, when I
showed them VF3TB and Sega Rally2. But the game that got everyone all interested,
surprisingly, was Powerstone (and I wasnt sure whether I was bringing that game
along because it was such an unknown title).
I quite liked the game in single player mode, but complained of the
damn difficult AI, especially at the penultimate boss, which had a damn cheap killer AI.
But it was in the VS mode that the game truly shined. The simplicity of
the controls was a great boon, and made the game really easy to pick up. But as the gang
found out, as I had earlier, there was a lot more depth to the game: additional items to
be picked up and used and of course, the Powerstones, which lent themselves to some
incredible power-up moves. It was always interesting to experiment with all the characters
to see what could be done.
VF3TB, on the other hand, required a fair amount of time spent on it
before you could start yielding results, so the only people who enjoyed it that night were
me, and another VF2 veteran (who owns a Saturn and VF2).
OK, enough about Powerstone.
Lets get back to zombie shooting!