By Toh Boon Kiat
Platform : Arcade/Dreamcast
If youve read my review
of the Dreamcast (DC), you could probably surmise that I was a little itchy for more DC
games. After all, you can only live this long playing VF3, no matter how good the
Before I continue, there have been some new developments that
prompt a re-look at Sega Rally 2. First of all, two codes, that allow you to change the
framerate of the game, have surfaced. The first allows you to forego all the visual frills
to give you max framerate.
- Less Details, More FPS
Up, A, down, down, left, right, B, B, down
With the code activated, you no longer get the splash effect when you
drive over the water/puddles. I think you also lose out some of the debris that get thrown
aside when you drive over gravel. The ostriches that run across the tracks in the desert
level are also missing.
These are the only omissions I have noticed. There might be more if you
switch to the external view (I prefer the internal).
The framerate still fluctuates a fair bit, occasionally reaching 30s,
but mostly hovers at around 60fps. A lot of you might wonder why Sega didnt choose
to implement a constant 30fps, which is less distracting when playing the game. Well, your
prayers have been answered.
- Constant 30 FPS
Up, A, down, down, left, right,
B, B, up
While the 30fps might seem less impressive when you showcase the game
off to your friends, it is (at least to me) less distracting to me, and I can concentrate
better on the game.
If you want the latest codes and development in Sega/Dreamcast scene,
you might want to talk a stroll along
Both offer daily updates. This is not a plug. I merely think both
provide a steady dose of DC info to keep me sated until House of the Dead 2 comes out in