Enough of Physics, Tell me about the Gameplay!
The greatest change in the gameplay department
is that the game has been slowed down somewhat to an
almost playable level. I mean, the older FIFA games,
in particular FIFA 99 and FA Premier League Stars, have
been speed demons. The players run like Maurice Greene
and seem to pass the ball telepathically. The greater
the difficulty, the more insane the speed. I really
99 but it was just too darn fast, which made me stick
to playing on the Professional level where Iíd rather
trash teams 5-0, than play at World Class difficulty
and touching the ball no more than 20 times a half.
problem has been addressed and on the normal speed setting,
FIFA 2000 plays great. Itís still a tiny bit fast but this
slowdown will add more to your overall enjoyment of the game
than any graphic or sound enhancement EA Sports could think
of. The computerís team is no longer a team of players
injected with speed and skill hormones. Itís now safe for us
to attack the computerís team without worrying about
defending a blitz counter-attack. If they do counter, you
would be more than able to regroup and try to win the ball
The opponent AI has been reworked a bit. They no
longer score goals solely from inside the penalty box.
Iíve let in goals from strikes outside the box, left
of the box, right of the box and from just about everywhere!
point to note is that the computer now plays like a real life
team, double teaming the player with the ball and this
sometimes causes it to get caught on the blind side. For
example, if you concentrate your attack on your right wing and
suddenly cross the ball over to the left wing, youíd often
find your left winger in acres of space and a good run through
goalkeeping AI is the best Iíve seen in a soccer game yet.
The good keepers make saves that average ones stand no chance
against. My goalkeeper single handedly won the European
Champions Cup for me, saving from all angles after a second
half barrage of no less than 20 shots.
Through on goal!