|Volition FreeSpace 2 Review - Page 5
First person perspective games are never complete without
the ear factor to immerse yourself in. The buzzing of
a pulse cannon behind you in Unreal Tournament is all
it takes for an instant 180 degree turn and a quick return
of the favour.
So how do the
sound effects in FreeSpace 2 fare? With the myriad of fighters
and capital ships slugging it out around you, the audio
factor is not used as an indication of hostile craft behind
you but more as an indication of fear. On a sortie next
to an enemy capital ship, the growing high pitched shrill
of its fighter beams charging is all that it takes to make
you hit the afterburners and get the hell out of there before
you get sliced. The audio missile lock indicator of an enemy
missile is all you need before you turn wildly to the side,
hit your burners and release a whole string of countermeasures.
Flak cannons firing at you have the distinctive crackling
of fire-crackers when their rounds explode around you. The
screams of your dying wingmen mean you have fewer fighters
to cover your ass and take out that immense Shivan cruiser.
Eat My Missiles!
eyes are blind to anything beyond your field of vision and
all you have to fall back on are your trusty speakers for
more information. Nothing jolts you up more than heart-pounding
siren call of the anti-fighter beams. That is, until they
have a plug-in to let you smell fearů The orchestra of explosions,
gun fire and screams make it a truly immersive experience.
is first rate and doesn't distract you from gameplay. In
fact, it complements the environment you're in very well.
The use of Spectrasonics' "Symphony
of Voices" creates an eerie and apocalyptic feel during
briefing and flight. This is especially so when the mission
you're on is a grope in the dark and the unexpected happens.
I'm glad to know that no effort was spared in the audio
A Science Vessel Makes