Volition FreeSpace 2 Review - Page 8 |
Multiplayer
Mayhem
Volition provides a free Internet
game-tracking and statistic-keeping service called Parallax
Online. This service enables players from the world
over to meet and play FreeSpace 2 games. This is akin
to the Battle.net service provided by Blizzard. There
are several different multiplayer modes in FreeSpace 2
: Cooperative, Team vs. team and Dogfight. These various
game modes should be self-explanatory. Multiplayer campaigns
are also available.
Pilot
Info
SquadWar
SquadWar is a clan battle service provided by Volition.
Woohoo! Gang slamming madness!
Blatant
rip from the manual : "SquadWar is another free service
offered by Volition for FreeSpace 2 pilots. SquadWar enables
multiplayer squadrons to challenge other squadrons for
control of territory in a persistent FreeSpace 2 galaxy."

Multiplayer
Game Debrief. A decent 11 kills
The
Lag is Bad
Lag is a problem here in sunny Singapore as there are
no local servers hosting the game. Some stuttering is
evident even with my ADSL connection and a 33.6/56k connection
is way out of its league. Ping time on my ADSL connection
has an average of 215ms. This is a far cry from local
Q3T and UT server pings of 17ms. Frame skipping is most
evident while on a turning dogfight.
So
How's the Gang?
Multiplayer
FreeSpace 2 gaming (even with a little stuttering) is
an enjoyable and engaging experience. However, only a
trickling of people log into the server. Finding a variety
of games to engage in or to even join existing ones is
a difficulty.

Not Many
People Today... As Usual
A
point of mention is that it can be rather annoying waiting
for other players to sync before the next stage in a multiplayer
game. For example in an 8-player game, 7 of the players
can be just sitting down there waiting for the eighth
player to finish completing his mission briefings and
weapons loadout. This is not for the impatient.

Waiting
For Others To Be Ready. Dum Dee Dum...
Cooperative games are very unlike the ones in Q3T and
UT. Satisfaction is obtained not from personal glory,
but from the objective completed as a team. The need for
team work is vital and cannot be overemphasised. There
was once when I teamed up with 5 others to take on a Vasudan
blockage consisting of 2 capital ships and several wings
of fighters. We got shredded to bits the first two times
we attempted. Yes, we absolutely felt like losers! No…
it wasn't because we were crap! We were great as a team
but the difficulty level was set at the "insane" level!
We didn't realise that until the third attempt. We then
proceeded on to downgrade the difficulty. Yeah… we really
kicked ass in our third attempt!