The gaming world of first person shooters (FPS) is divided
into two camps, mainly those who live by Quake and those
who die by Unreal. Personally, I feel that both are
great in their own department. However, Unreal gets
more of my attention with its vivid and beautiful graphics.
When the game was first released, it was evident that
its graphics engine was ahead of its time. I can still
remember the time when I first popped the game into
my gaming rig (Pentium 200MMX and a Voodoo2)
nearly a year and a half ago. I was amazed at that time.
It was the only game able to put a strain on my system.
*Cough* Matrix *Cough*
A lot of
people including me, complained about its netcode. Apparently
when the first batch of TNTs came out, none of them
could run Unreal without serious problems. Patch 220
was a joke and it wasn’t until 224 that Unreal got better
at netplay and included support for Direct3D. However,
times have changed and now, with the next crop of FPS,
namely Quake3 Arena and Unreal Tournament, we can see
a great deal of improvement. I will talk about UT now.
those who are not familiar with UT, the game is not
the continuation of the Unreal saga. Unreal has had
its fair share of storyline with its Expansion Pack,
"Return to Na Pali". UT is solely a multiplayer
game and yes, you need to have Internet access if you
want to frag others. Fortunately, for those who lack
Internet access, UT still has inbuilt bots to do battle
with. Bots are computer controlled enemies used to simulate
human players. They allow gamers who lack low latency
connections a taste of fragging, minus the lags. I will
get back to this later.