Tell Me about the UT Core Engine!
the original Unreal engine was so advanced, its core
engine basically remains for UT with the inclusion of
a few enhancements and modifications. These include
better netcode and better support for OpenGL. IMHO,
the D3D code has been optimized tremendously because
I can get pretty good frame rates with my “lowly” P2
[email protected] To
prove my point, below is a screenshot (press F9 to capture).
This was played with 128Megs of RAM, SBLive! and my
Asus V3400 TNT @ 117 core/ 123 Memory). The resolution
is at 640*[email protected] The game is quite playable at 1027*[email protected]
with a system configuration similar to mine.
You can get impressive frame rates on fairly “OK” machines
of the pleasing aspects of UT’s multiplayer side is
the mods. Gone are the days when you find only pure
Deatchmatches, which in my opinion, are rather bland.
You can find not only the traditional Deathmatch but
also game modes such as Capture the Flag(my personal
favourite), Domination and Last Man Standing. I will
delve into each of these modes later.
Sum it up!
FPS, futuristic weapons that deliver pure mayhem is
an added incentive to the gameplay. Remember the prototype
Gattling gun in The Jackal starring Bruce Willis? It
is back with a more menacing look. It's a fact that
nobody would like to have a “plain” Uzi firing the same
old ball rounds. Something extra is needed to spice
up a futuristic game such as UT.
weapons are pretty impressive to say the least. First
of all, we have the Impact Hammer which to some, is
like the Flak Cannon from the original Unreal. Basically,
what it “fires” is a “punch” and the strength of it
will increase the longer you hold the trigger. It can
actually decapitate a foe with a full charge but you
need to be next to your target. In a way, it’s the weapon
of last resort. Think of it as something like the Gauntlet
second weapon is the Enforcer. It looks pretty much
like the guns used by John Travolta in the classic,
"Face/Off". You can as a matter of fact, have
a gun in each hand. Real cool … one of my favourite
instant hit weapons. Yeah, you read it right! From a
distance, you can actually use two Enforces to act as
a Rail Gun, albeit with less firepower. It might actually
offset this with its faster firing rate and the use
of the second Enforcer.
John Woo Double
eightball gun makes a return this time. It doesn’t actually
fire eight rockets but six. Funny huh? It’s sorta the
equivalent of the rocket launcher in Quake 2/3. What
good is a FPS without a rocket launcher, right? You
may notice a slight delay in the firing of the rockets
but this is to facilitate multiple reloads for multiple
rocket fire. You can decline this option by selecting
“instant fire rockets” for
it to have the same effect as the Q3 rocket launcher.
You can actually use the same infamous rocket jump to
get to a higher platform. The ammount of ammo left is
displayed on the gun itself so that you needn’t wander
your eyes away during those intense battle moments.
Credit must be given to Epic for this option.
Multiple Rockets on
ASMD rifle is UT’s answer to Q3T's Rail Gun. In its
primary firing mode, it’s an instant hit weapon. This
weapon is also included in one of the mods (Insta-Gib),
where it’s called an enhanced ASMD. You basically need
only to place a hit on the foe and he’s toast. This
is good news to all those sharpshooters out there. In
its secondary mode, you can fire balls of shock waves
but it’s much slower. It does more damage, however and
can actually neutralize any beam weapons that it hits.
Primary Firing Mode of
The third and undocumented mode is to do a secondary
fire and then fire another primary shock core to the
secondary ball to create a bigger splash of damage.
3rd Firing Mode of
Cannon, I think, can be safely singled out as the most
dominant weapon in the game. Get one and hang really
tight to it as its destructive powers are immense. In
its primary mode, it shoots out shards of metal that
reseamble the gun pellets of a shotgun. It’s pretty
silly though to use this mode in a long-range fight
but at point blank, this usually spells death for anyone
in its line of fire. The secondary mode fires an explosive
load out in an arch.
The Minigun is also a very mean weapon. It’s the same
as the original Unreal in which it fires pretty much
like the gattling gun in the Jackal. In its secondary
mode, it fires a lot more rounds but at the cost of
Minigun firing away in
The Ripper is also cool as you can actually sever your
opponent’s body if you fire at the neck or head, killing
him instantly. The Ges-Bio Rifle also makes a return.
Despite what others say about its ineffectiveness, I
kinda like to use this weapon to intimidate my foes
(bots). It has quite a fast firing rate but its range
is not something that I’m proud of.
the Sniper Rifle, you can zoom in to an opponent and
pinpoint which part of the body you want to fire. A
direct hit on the head will have him dead instantly.
You must be wondering why I always mention the head
during aiming. This is because UT has a location-based
system where different parts of the body are more susceptible.
Even the armor are divided into Thigh-pads and body
cool! What about the rest?