More on Maps
Sesmarís Tomb is great for a Domination game. There
are basically three areas you have to secure. You can
assign the individual bots or human allies to guard
each of these areas. Your opposing team would be trying
for the same goal and hence, itís how well you manage
to defend (if youíve taken over an area) or attack (when
you want to take over the area for your team).
will not talk about the other maps . However, its important
to find out as much of the map as possible. Intimate
knowledge of the maps is essential in choosing your
weapons. You wonít want to use the eightball gun or
the ripper in an enclosed area as you might kill yourself
more often than your foes. Exploring the maps also allows
you to know where camping areas are or the location
of the medi-kits or power-ups.
(1024*768) Uh-oh, Impending
Basically, mutators, as
the name implies, change the basic attributes and properties
of the maps. You can add zero gravity to any of the
maps to make your character do bunny hops and monkey
jumps and set all weapons to Rocket Launchers only.
You can even set invisibility where everybody is invisible
all the time. You can slice and dice these attributes
according to your liking. This should prove exciting
to many people as it adds more spice to it with the
possibility of bizarre combinations. Try it yourself.
Retrospect & Conclusion
I must say that UT will
split the FPS community even more than how Unreal and
Quake2 did. With its beautiful graphics, very nice support
for A3D and EAX, solid choice of weapons, mods, mutators
and also its much-improved netcode, it stands as the
next standard for FPS. Direct3D code has also been improved
and you can actually play that game at 1024*[email protected]
with a reasonable system and a fairly good 3D accelerator.
you have any doubts/queries or if you just plain want
me to tell you more, you can mail
me (no flame letters please, weíre all civilized