20th June 2013 

 
 News Front | Archives | Reviews | The Forum | Private Message | Links | Our Info |
     
News Headlines
Quick Summary

Another Acer notebook
We are up again!
PSP Blues
Blackmal/Nymex Virus
Cloning your own VeriChip and Proximity Cards
Alpine Car Audio with iPOD connector
First Computer Virus, Brain

Next >>

Table of Contents
Introduction
Physical: The Card & The Marvel Connector Box
Installation, Drivers & DualHead Display Tech Talk
2D Quality & Performance + 256-bit DualBUS Architecture Tech Talk
3D Gaming Performance #1: Normal
3D Gaming Performance #2: CPU Scaling
3D Gaming Performance #3: Overclocking
Environmental Bump Mapping Tech Talk, Video Capture & Other Capabilities
Conclusion

Reviews
Matrox Marvel G400-TV
Page 7 of 9


3D Gaming Performance: Overclocking
(Note – System configuration (a)+(aa))

The core and memory speed are locked to each other in the Marvel, i.e. the core and memory have to be overclocked by the same ratio as the original 125/166 setting.

Using Entech Taiwan’s Powerstrip, I was able to overclock the evaluation board to core 150MHz/ memory 200MHz. The limitation appears to be the memory – at memory speed of 205MHz, trace 2-D corruption started to appear in 2-D, while at 210MHz total mayhem.

Quake 3 Arena retail version 1.11 – Demo1, Normal Settings


Quake 3 Arena retail version 1.11 – Demo2, Normal Settings


Quake 3 Arena retail version 1.11 – Demo1, Max Settings


Quake 3 Arena retail version 1.11 – Demo2, Max Settings


Expendable Demo – Max Settings


3D Mark 2000 – Normal Setting


3D Mark 2000 – Max Setting


3D Mark 2000 – Normal Setting


3D Mark 2000 – Max Setting


The conclusions from the “3D Gaming Performance: Benchmarks” section generally continue to apply, as the performance gap to persistent vision at the higher resolution and/or colour depth was too much to bridge.



 
<<  PreviousNext  >>

 

Review Index:

Reviews

Google

 

 

Copyright (c) 1998-2012 Hardware One. All Rights Reserved. Privacy Policy