30th July 2014 

 
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Table of Contents
Introduction
Background: The History That Shaped Tomorrow
Features Overview: General Inspection
Features Overview: General Inspection Cont'd
Features Overview: nFinite FX Technology
Features Overview: nFinite FX Technology Cont'd
Features Overview: Lightspeed Memory Architecture
Features Overview: Lightspeed Memory Architecture Cont'd
Features Overview: Lightspeed Memory Architecture Cont'd
Features Overview: High-Resolution Anti-Aliasing
ELSA Gladiac 920: Bundle
ELSA Gladiac 920: Test Setup & Demos
ELSA Gladiac 920: Quake III Arena Benchmarks
ELSA Gladiac 920: AquaMarks Benchmarks
ELSA Gladiac 920: Vulpine GLMark
ELSA Gladiac 920: 3D WinBench 2000 1.1 Benchmarks
ELSA Gladiac 920: 3D Mark 2001
Conclusion

Reviews
ELSA Gladiac 920 GeForce 3
Page 3 of 18

Features Overview: General Inspection



Physical Features
To start off, let us examine the physical features of the GeForce 3 chip:
  • Manufacturing technology process: 0.15 micron
  • Number of transistors in the core: 57 million
  • Core frequency: 200MHz
  • Number of pixel pipelines: 4 with 2 texturing units each (8 texturing units altogether)
  • Graphics memory: 128MB 128-bit DDR SDRAM (230 MHz DDR)


General Features
Following that, we look at the general features offered on the GeForce 3, straight from the official NVIDIA GeForce 3 Product Overview:
  • nfiniteFXtm engine for full programmability
  • Lightspeed Memory Architecture for unmatched performance
  • Surface engine for high-order surfaces and patches
  • Programmable Vertex Shader

    • Procedural deformations
    • Programmable matrix palette skinning
    • Keyframe animation interpolation
    • Morphing
    • Fog effects

      • Radial
      • Elevation
      • Non-linear

    • Lens effects

      • Fish eye
      • Wide angle
      • Fresnel effects
      • Water refraction

  • Programmable Pixel Shader

    • Phong-style lighting for per-pixel accuracy
    • Dot3 bump mapping
    • Environmental bump mapping (EMBM)
    • Procedural textures
    • Per-pixel reflections

  • HRAA—high-resolution antialiasing

    • Featuring Quincunx AA mode

  • Integrated hardware transform engine
  • Integrated hardware lighting engine
  • DirectX® and S3TC® texture compression
  • Dual cube environment mapping capability

    • Reflection maps
    • Accurate, real-time environment reflections

  • Hardware accelerated real-time shadows
  • True, reflective bump mapping

    • Z-correct bump mapping
    • Phong-style lighting effects on bump maps with reflections

  • High-performance 2D rendering engine

    • Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
    • True-color hardware cursor with alpha
    • Multi-buffering (double, triple or quad) for smooth animation and video playback

  • High-quality HDTV/DVD playback

    • High-definition video processor (HDVP) for full-screen, full-frame video playback of HDTV and DVD content
    • Independent hardware color controls for video overlay
    • Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
    • Motion compensation
    • 5-tap horizontal by 3-tap vertical filtering
    • 8:1 up/down scaling
    • Per-pixel color keying
    • Multiple video windows supported for CSC nd filtering
    • DVD sub-picture alpha-blended compositing

  • Operating systems
    • Windows® 2000
    • Windows NT® (all)
    • Windows 98, Windows 95
    • Linux
    • Mac® OS

  • API support

    • OpenGL® 1.2 and lower
    • DirectX® 8.0 Version 1.1 and lower

  • Performance

    • 3.2 billion AA samples per second fill rate
    • 7.36GB/sec memory bandwidth
    • Lightspeed Memory Architecture amplifies memory bandwidth

  • Compatibility

    • NVIDIA Unified Driver Architecture
    • Fully-compliant professional OpenGL 1.2 support for all Linux™ and Windows operating systems
    • WHQL-certified for Windows 2000, Windows NT, and Windows 98
    • Complete Linux drivers
    • Mac OS




 
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