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| Page 3 of 18 |
Features Overview: General Inspection

Physical Features
To start off, let us examine the physical features of the GeForce 3 chip:- Manufacturing technology process: 0.15 micron
- Number of transistors in the core: 57 million
- Core frequency: 200MHz
- Number of pixel pipelines: 4 with 2 texturing units each (8 texturing units altogether)
- Graphics memory: 128MB 128-bit DDR SDRAM (230 MHz DDR)
General Features
Following that, we look at the general features offered on the GeForce 3, straight from the official NVIDIA GeForce 3 Product Overview:- nfiniteFXtm engine for full programmability
- Lightspeed Memory Architecture for unmatched performance
- Surface engine for high-order surfaces and patches
- Programmable Vertex Shader
- Procedural deformations
- Programmable matrix palette skinning
- Keyframe animation interpolation
- Morphing
- Fog effects
- Radial
- Elevation
- Non-linear
- Lens effects
- Fish eye
- Wide angle
- Fresnel effects
- Water refraction
- Programmable Pixel Shader
- Phong-style lighting for per-pixel accuracy
- Dot3 bump mapping
- Environmental bump mapping (EMBM)
- Procedural textures
- Per-pixel reflections
- HRAA—high-resolution antialiasing
- Featuring Quincunx AA mode
- Integrated hardware transform engine
- Integrated hardware lighting engine
- DirectX® and S3TC® texture compression
- Dual cube environment mapping capability
- Reflection maps
- Accurate, real-time environment reflections
- Hardware accelerated real-time shadows
- True, reflective bump mapping
- Z-correct bump mapping
- Phong-style lighting effects on bump maps with reflections
- High-performance 2D rendering engine
- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
- True-color hardware cursor with alpha
- Multi-buffering (double, triple or quad) for smooth animation and video playback
- High-quality HDTV/DVD playback
- High-definition video processor (HDVP) for full-screen, full-frame video playback of HDTV and DVD content
- Independent hardware color controls for video overlay
- Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
- Motion compensation
- 5-tap horizontal by 3-tap vertical filtering
- 8:1 up/down scaling
- Per-pixel color keying
- Multiple video windows supported for CSC nd filtering
- DVD sub-picture alpha-blended compositing
- Operating systems
- Windows® 2000
- Windows NT® (all)
- Windows 98, Windows 95
- Linux
- Mac® OS
- API support
- OpenGL® 1.2 and lower
- DirectX® 8.0 Version 1.1 and lower
- Performance
- 3.2 billion AA samples per second fill rate
- 7.36GB/sec memory bandwidth
- Lightspeed Memory Architecture amplifies memory bandwidth
- Compatibility
- NVIDIA Unified Driver Architecture
- Fully-compliant professional OpenGL 1.2 support for all Linux™ and Windows operating systems
- WHQL-certified for Windows 2000, Windows NT, and Windows 98
- Complete Linux drivers
- Mac OS
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