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| Page 5 of 7 |
GeForce Pod Racing
So how does it perform? From the benchmarks that follow, you can clearly see that it performs on par with Creative’s card at similar clock-speeds. For the benchmarking, both cards were set at 140/175 utilising the latest 3.53 Nvidia reference drivers.
Q3 Test 1.08
In Quake3Test 1.08 (All options on - Trilinear filtering, Vsynch OFF, Texture Quality MAX, LightMap, Marks On Wall ON, etc):


3DMark 99 Pro

(3D Mark Pro databases)
Tirtanium 1.60 (which utilises H/W T&L acceleration):
- PENTIUM III 558 128MB ASUS GeForce256 32MB SDRAM
- DIRECT3D N.DETAIL N.TEX
- Wymun's PC 124MHz Bus ABIT BH6 BX Chipset
- 3.53 Nvidia drivers
- TIRTANIUM 1.6 COMPUTER WYMUNKON WIN9X build:2222
- DRIVER
isplay DEVICE: Direct3D HAL
- freeVIDMEM 30108MB freeTEXTURE 48980MB refreshrate: 75
- VSync OFF
- RGB0888 ARGB8888
- 1024 x 768 x 32
- fps: 36.1
- PENTIUM III 558 128MB ASUS GeForce256 32MB SDRAM
- DIRECT3D H.DETAIL N.TEX
- Wymun's PC 124MHz Bus ABIT BH6 BX Chipset
- 3.53 Nvidia drivers
- TIRTANIUM 1.6 COMPUTER WYMUNKON WIN9X build:2222 DRIVER
isplay DEVICE: Direct3D HAL
- freeVIDMEM 30108MB freeTEXTURE 48980MB refreshrate: 75
- VSync OFF
- RGB0888 ARGB8888
- 1024 x 768 x 32
- fps: 28.8
- PENTIUM III 558 128MB ASUS GeForce256 32MB SDRAM
- OPENGL N.DETAIL N.TEX
- Wymun's PC 124MHz Bus ABIT BH6 BX Chipset
- 3.53 Nvidia drivers
- TIRTANIUM 1.6 COMPUTER WYMUNKON WIN9X build:2222
- GLvendor:NVIDIA Corporation
- GLrenderer:GeForce 256/AGP/SSE
- VSync OFF
- DDMSwich OFF
- 1024 x 768 x 32
- fps: 52.6
- PENTIUM III 558 128MB ASUS GeForce256 32MB SDRAM
- OPENGL H.DETAIL N.TEX
- Wymun's PC 124MHz Bus ABIT BH6 BX Chipset
- 3.53 Nvidia drivers
- TIRTANIUM 1.6 COMPUTER WYMUNKON WIN9X build:2222
- GLvendor:NVIDIA Corporation
- GLrenderer:GeForce 256/AGP/SSE
- VSync OFF
- DDMSwich OFF
- 1024 x 768 x 32
- fps: 41.7
No discrepancies noted here with the ASUS board performing comparably. However, my Creative card can attain better benchmarks at higher clock settings. The following just gives a flavour of the speed increase of a 140/190 setting (esp at higher resolutions):
In Quake3Test 1.08 (All options on - Trilinear filtering, Vsynch OFF, Texture Quality MAX, LightMap, Marks On Wall ON, etc) at 140/190 clock speeds:


Note how the faster memory clock speed offers an almost linearly proportional increase to Q3 frame-rates (esp at higher resolutions).
May the Force Be With You my friend. But which one??
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