Aztech RivaTNT2 32T - Page 2

For completeness sake, this is the list of features to be found on the Aztech RivaTNT2 32T card. You can roll over here for Aztech's specifications page.


  • Full Power True 128-bit TwiN-Texel (TNT) architecture
  • 2 Texture mapped, lit pixels per clock
  • Single pass multi-texture rendering
  • 128-bit wide frame buffer interface
  • 32MB SDRAM Memory on board
  • 4X/2X/1X AGP interface with full sideband support
  • Optimized for Direct3D acceleration with complete support for DirectX5.0 and 6.0
  • Video acceleration for DirectShow™ , MPEG-1, MPEG-2 and Indeo®
  • Triple 8-bit 250MHz Palette DAC
  • Digital Flat Panel Support
  • NTSC and PAL digital output
  • Operating at memory bus speed of 150MHz
  • Resolution of up to 2048 x 1536 @ 60Hz
  • True color rendering


  • 100% Hardware Triangle Setup
  • Optimized Direct3D acceleration
  • Complete DirectX 6.0 support
  • 24-bit Z-buffering, 8-bit stencil buffer
  • Twin texel (TNT) 32-bit graphics pipeline
  • 2 texture mapped, lit pixels per clock
  • single pass multi-texturing support
  • square and non-square support
  • TextureBlend supports:
  • Multi-texture
  • Bump map
  • Texture modulation
  • Light maps
  • Reflection maps
  • Detail textures
  • Environmental maps
  • Procedural textures
  • Backend blend
  • DirectX6.0: 121 modes supported for source and destination and alpha blending
  • 32-bit ARGB rendering with destination alpha
  • point sampled, bilinear, trilinear and 8-tap anisotropic filtering (better than trilinear Mip mapping)
  • Per pixel perspective correct texture mapping
  • Fog
  • Light
  • Mip mapping
  • 24-bit or 16-bit Z-buffer
  • 8-bit stencil buffer
  • Anti-aliasing, full scene and order independent


  • High performance 128-bit 2D/GUI/DirectDraw Acceleration
  • Fast 32-bit VGA/SVGA support
  • True color hardware cursor
  • Hardware color dithering
  • Full feature 2D Engine for acceleration of BLT, indexed, DIB, color translation, transparent BLT, stretchBLT, points, lins, lines, polylines, polygons, fills, patterns, arbitrary rectangular clipping and fast text rendering from hardware font cache
  • Pipeline optimized for multiple color depths including 32,24,16,15 and 8-bits per pixel
  • Multi-buffering (Double, Triple, Quad buffering) for smooth animation and video playback


  • Using Silicon Image, Inc Sil154
  • Full compatibility with all PanelLink® receivers
  • Resolution support from VGA - SXGA
  • Digital Scaling and filtering for flat panels up to 1280X1024
  • 24-bit True Color support in all modes (16.7 million colors)


  • Supports 640x480, 640x400, 720x400, 800x600 and 512x384 resolutions in PAL/NTSC modes
  • Full support for Multiple-line flicker-filthering and Macrovision 7.1


  • Advanced support for DirectDraw
  • Back-end hardware video scaling for video conferencin and playback
  • Hardware color space conversion
  • Multiple video windows feature
  • Flashable BIOS allows easy upgrading
  • Composite and S-Video Out Connector
  • MDP-20 DFP Connector


  • OpenGL ICD™
  • Direct3D™
  • DirectDraw™
  • DirectVideo™
  • DirectShow™
  • ActiveX™


  • Windows 2000®
  • Windows 98®
  • Windows 95®
  • Windows NT® 3.5, 4.0 and 5.0
  • Windows 3.x® display drivers


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