Aztech RivaTNT2 32T - Page 5

Here’s the benchmark setup used:

  1. Intel Celeron 300A (SL36A) o/c to 527Mhz (117Mhz/4)
  2. 128Mb LGS PC100 SDRAM
  3. IBM 10.1Gb & 8.4Gb Deskstar 10 & 8 respectively
  4. Phillips Brilliance 17A (BNC connection)
  5. Previous video card: PowerColor Sniper TNT2 M64 32Mb (Detonator 2.08)
  6. Present test card: Aztech RivaTNT2 32Mb (Detonator 2.08 drivers)
  7. Windows 98 SE

The card was put through its paces against the lower-end M64 in both default and overclocked speeds using Q3Test 1.08. Settings used were: Bilinear, Lightmap, with everything set to highest detail.

The two cards in the race...

The results are as follows:

Q3 Test 1.08 16-Bit Colour

In 16-bits testing, the Aztech TNT2 performed as would other TNT2 based cards at default clock rate. We see that overclocking the card gave it a substantial boost especially when we upped the resolution. At 1024x768, that's a 25% increase in frame-rates going from 125/150Mhz to 175/160Mhz.

If you belong to the camp where 60fps is a requirement, at 16-bit, 800x600 is not a problem at all. For me, I'm used to running around at 1024x768, and 48fps doesn't bother me at all.

As for the other card in comparison, the M64 cannot really keep up at all, with 800x600 barely playable. Frame rates drop considerably as soon as we move up in resolution and the limitations of the 64-bit memory interface is glaring in this aspect. If you're into Quake3 at all, the M64 will not satisfy.

Q3 Test 1.08 32-Bit Colour

32-bits colour proved to be interesting indeed. From a consumer standpoint, having 32-bits support is a good thing, BUT visual quality will have to take a back seat if I cannot frag at a decent pace.

Since the introduction of the TNT, nVidia has been hyping about their superior architecture and better visual kick as compared with 3dfx's cards; while it was undeniable that 32-bits colour support is the future, it clearly has not arrived then.

IMHO, only with the release of the TNT2 (and the Ultra), 32-bits colour support in games made some sense. Yingzong will still argue with me that frame-rate is king and his Voodoo 3 rocks, well yes, that IS THE TRUTH.

Just from the tests above, if I'm forced to choose between playing at 800x600 32-bits 43.2fps Vs 1024x768 16-bits 48fps, I'll choose the latter. Really. Then that negates any advantage of having the TNT2 over the Voodoo 3 doesn't it? You will probably need a well oiled TNT2 Ultra or the newer GeForce cards to really enjoy the higher colour offerings.

Still, it's a matter of preference. There are other games where 32-bit glory clearly wins, for example Need For Speed: High Stakes, where the TNT2 shines for good fast playability and very beautiful colour.

Once again, the comparative M64 board cannot pit itself even against the humble TNT2 card. 


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