RivaTNT2 32T - Page 5
Here’s the benchmark setup used:
Celeron 300A (SL36A) o/c to 527Mhz (117Mhz/4)
LGS PC100 SDRAM
10.1Gb & 8.4Gb Deskstar 10 & 8 respectively
Brilliance 17A (BNC connection)
video card: PowerColor Sniper TNT2 M64 32Mb (Detonator
test card: Aztech RivaTNT2 32Mb (Detonator 2.08 drivers)
card was put through its paces against the lower-end M64 in
both default and overclocked speeds using Q3Test 1.08. Settings
used were: Bilinear, Lightmap, with everything set to highest
two cards in the race...
The results are as follows:
Q3 Test 1.08 16-Bit
16-bits testing, the Aztech TNT2 performed as would other
TNT2 based cards at default clock rate. We see that
overclocking the card gave it a substantial boost especially
when we upped the resolution. At 1024x768, that's a 25%
increase in frame-rates going from 125/150Mhz to 175/160Mhz.
If you belong
to the camp where 60fps is a requirement, at 16-bit, 800x600
is not a problem at all. For me, I'm used to running around
at 1024x768, and 48fps doesn't bother me at all.
As for the other
card in comparison, the M64 cannot really keep up at all,
with 800x600 barely playable. Frame rates drop considerably
as soon as we move up in resolution and the limitations of
the 64-bit memory interface is glaring in this aspect. If
you're into Quake3 at all, the M64 will not satisfy.
1.08 32-Bit Colour
proved to be interesting indeed. From a consumer standpoint,
having 32-bits support is a good thing, BUT visual quality will
have to take a back seat if I cannot frag at a decent pace.
Since the introduction of the TNT, nVidia has been hyping about their superior architecture and better visual
kick as compared with 3dfx's cards; while it was undeniable
that 32-bits colour support is the future, it clearly has
not arrived then.
with the release of the TNT2 (and the Ultra), 32-bits colour
support in games made some sense. Yingzong will still argue
with me that frame-rate is king and his Voodoo 3 rocks, well
yes, that IS THE TRUTH.
Just from the tests above, if I'm
forced to choose between playing at 800x600 32-bits 43.2fps
Vs 1024x768 16-bits 48fps, I'll choose the latter. Really.
Then that negates any advantage of having the TNT2 over the
Voodoo 3 doesn't it? You will probably need a well oiled
TNT2 Ultra or the newer GeForce cards to really enjoy the
higher colour offerings.
Still, it's a matter
of preference. There are other games where 32-bit
glory clearly wins, for example Need For Speed: High Stakes,
where the TNT2 shines for good fast playability and very
the comparative M64 board cannot pit itself even against
the humble TNT2 card.