Theater 5.1 DTT2500 Digital - Page 4
Does It Sound Like?
Setting up the DTT2500 was a simple process, unlike the
hassles typically encountered during conventional home
theater system setup. I just connected all the speakers,
balanced their levels by increasing the volume to a
comfortable listening level and ran an internal test tone. I
then proceeded to start various tests on a Toshiba SD2108
DVD player, Marantz CD-63II KI and Creative PC-DVD 5X Dxr2,
sampling its audio performance based on different user group
With the system setup in my HDB living room, I started
listening to CDs on my Marantz CD player with its digital
output plugged into the S/PDIF input of the DTT2500. After
some toying with the various modes, it became apparent that
music sounded best with the CMSS mode on “Music” as
expected, giving me a matrixed surround sound. In my course
of listening, I couldn’t believe how good it sounded. The
midrange was clear and uncluttered.
And the cone drivers handled much higher/extended
frequencies than I had ever anticipated. Listening to
Eagles: Hell Freezes Over, I was surprised at the amount of
depth and spaciousness that came through the speakers. Front
to Back Depth was absolutely spot on. And the Sub has a nice
pitch definition for such a relatively inexpensive driver.
Still astonished over the high quality CD music it
delivered, I moved on to test its 5.1 capabilities.
I hooked up my SONY Wega TV (Yeah!) to the Toshiba
DVD player and connected its AC3 output to the DTT2500’s
S/PDIF input. Watching “The Matrix”, I was pleasantly
surprised at the dialogue clarity - it was neither spitty
nor echoey, extremely natural. “The Matrix” scene where
Keanu Revees dodged bullets on the rooftop in slow motion
was awesome - both visually and “ sonically” drooling.
Bullets whizzed past my shoulders via the surround
speakers at the back of me. The heavy soundtrack of “The
Matrix” really works out the Sub too, and I found it
handled without difficulty. In addition, I also tested out
the Subwoofer’s performance via the Apollo 13 DVD, where
the blast-off scene really brings the sub to its lowest
frequency. No problems here too.
Lastly, I tried Air Force One Movie DVD – another
obvious choice for a total system workout. Throughout the
tests, I was amazed at the dynamics and overall clarity
rendered by the system. Notably, the Surrounds also provide
a very good 3D sound field.
Well, I also tested its
Video CD handling capabilities to see if the DTT 2500 could
in any way, enhance one’s viewing experience. Since I had
the original VCD for the movie – SCREAM, I use this as a
base for testing. Do note that I had to first disable the
CMSS function by depressing the CMSS button until ALL its
three LEDs were off for proper stereo reproduction.
it seems to enhance even the stereo sound track of the
movie. The movie is rendered with greater ambience, emanating the eerie
sensation typical of horror movies and virtually immerses
you into it. Also, for Video CD movies
encoded in Dolby Surround stereo and played via the
DTT2500 Digital’s digital/SPDIF input, you can also
utilize the Dolby Pro Logic decoder to experience discrete
On my PC, I hooked up the DTT2500 to my Creative PC-DVD
Mpeg2 card via the SPDIF OUT (for AC-3 audio), and also
connected it up to my front and rear channels of the
SoundBlaster Live!. The
latter provides for gaming and other audio applications like
MP3, Internet Phone, etc, on the PC.
I shall focus on this, having already tested its DVD
audio playback qualities earlier.
Well, I tried out games including Half-Life, Quake III
Arena, Need For Speed 4, FIFA2000 and Unreal Tournament.
Just one Word: Fantastic!
Under games that don’t support Dolby Digital /
Prologic (not many do anyhow), I used the Four Point
Surround Mode which I believe to be ideal. Half Life was an
unprecedented audio experience, and felt just like a movie
with its exaggerated positional sound! Playing Quake III was
also immensely intriguing. Even though I couldn’t sight my opponent, I could discern him via
his footsteps from the various speakers.
Obviously, when one hears better, one plays better.
Need for Speed was also enhanced with sounds of cars
shooting pass me via the front-and-rear panning.
You can just feel how close the cars are behind, from
the distance and delay effect produced in-game rendered so
real by the DTT2500. Playing FIFA2000 was also like
witnessing an actual match, fans cheering all round you.
Feels especially good when you score where the fans would
just go wild!! Unreal
Tournament had the same effect like Quake III. In all, the
DTT2500 is a serious contender for Gamers alike.