Large Attack Pad - Page 2
Due to the immense hype about the product, I was led to believe
that it would boast some technological feat. At the back of
my mind, I was probably expecting it to be foldable, transformable
or maybe be able to glow in the dark!
At first glance, the Large
Attack Pad is basically a black oval chopping board with a
portion chipped off at the bottom. The sides of it are curved
and smoothed. A large logo of Quake III Arena is boldly printed
on the surface. It actually looks like something taken off
from a Batman movie. The bottom of the Pad sports six rubber
stops for a firm grip on the desktop. It may sound odd, but
a chopping board is the best way to describe the textured
surface of the Attack Pad. But Mum's chopping board never
looked this kewl….
The Attack Pad is virtually
indestructible as it's made of a very hard plastic. Washing
it with soap is not a problem as it dries easily and does
not absorb moisture. The Attack Pad sports fine even bumps
on its surface and they provide the mouse with a good tactile
surface. This is also the reason why a regular kitchen chopping
board will not do as a mousing surface. A regular chopping
board possesses an irregular surface and mouse movements can
be rather unpredictable. Dirt and gunk will fall through the
depressions on the surface while the mouse travels on the
bumps. This reduces the accumulation of dirt particles on
the mouse ball and rollers.
The first thing you notice when using the Attack Pad is that
mouse movements are more sensitive than when using the cloth
mousemats. Moving the mouse the same distance on the Attack
Pad will result in further cursor movement onscreen as that
using the traditional mousemats. This may not translate into
much in the use of applications such as Word and Photoshop,
but it can make a difference in FPS like Quake III Arena,
Unreal Tournament and Half-Life. I will use my experience
in UT to describe the performance of the Attack Pad in FPS.
My Logitech Mouseman Wheel
and its New Sidekick, the Large Attack Pad.
UT, turning a full 180° to face an assailant on your trail
is vital to avoid being jumped from behind. Using a cloth
mousemat, doing a full turn involves sliding the mouse almost
to the edge of the mousemat. The ensuring circle strafe will
mean either pushing the mouse over the edge or taking a pause
to lift the mouse and place it somewhere in the middle of
the mousemat. The workaround is usually to adjust the mouse
sensitivity settings in the game, but the result can be too
extreme at times. I personally find that my desired mouse
sensitivity in UT cannot be achieved just by adjusting the
slider in the game. The Attack Pad provides that extra "touch".