Abit VA6 VIA Apollo Pro 133 - Page 5

Benchmarks

ZD WinBench 99 Scores
The VA6 was compared against the venerable BX6-II at 450Mhz as well as the highest speed the individual boards could bring to offer with the C300A.

  BX62 450Mhz. PC100 RAM. SDR 130/175mhz. ATA/33 BX62 527Mhz. PC100 RAM. SDR 130/175mhz. ATA/33 VA6 450Mhz. PC100 RAM. SDR 130/175mhz. ATA/33 VA6 517Mhz. PC100 RAM. SDR 130/175mhz. ATA/33
WinBench 99/Business Graphics WinMark 99 183 216 163 190
WinBench 99/Business Disk WinMark 99 (Thousand Bytes/Sec) 1920 1990 1920 1950
WinBench 99/High-End Graphics WinMark 99 529 617 473 552
WinBench 99/High-End Disk WinMark 99 (Thousand Bytes/Sec) 6370 6690 6420 6380
WinBench 99/CPUmark 99 36.3 41.5 30.6 35.6
WinBench 99/FPU WinMark 2400 2800 2390 2730
WinBench 99/Disk Playback/Bus:Overall (Thousand Bytes/Sec) 1920 1990 1920 1950
WinBench 99/Disk Playback/HE:AVS/Express 3.4 (Thousand Bytes/Sec) 5740 5730 5670 5680
WinBench 99/Disk Playback/HE:FrontPage 98 (Thousand Bytes/Sec) 32200 33100 29900 31100
WinBench 99/Disk Playback/HE:MicroStation SE (Thousand Bytes/Sec) 6800 7710 6920 7060
WinBench 99/Disk Playback/HE:Overall (Thousand Bytes/Sec) 6370 6690 6420 6380
WinBench 99/Disk Playback/HE:Photoshop 4.0 (Thousand Bytes/Sec) 4930 4980 4990 5010
WinBench 99/Disk Playback/HE:Premiere 4.2 (Thousand Bytes/Sec) 5650 5750 5610 5660
WinBench 99/Disk Playback/HE:Sound Forge 4.0 (Thousand Bytes/Sec) 5390 5770 5640 5290
WinBench 99/Disk Playback/HE:Visual C++ 5.0 (Thousand Bytes/Sec) 5500 6120 5540 5500
WinBench 99/GDI Playback/HE/AVS/Express 3.4 46.7 55.2 39.6 46.3
WinBench 99/GDI Playback/HE/FrontPage 98 126 143 105 123
WinBench 99/GDI Playback/HE/MicroStation SE 16.5 19.1 15.5 17.9
WinBench 99/GDI Playback/HE/Photoshop 4.0 68.3 79.9 56.6 66.3
WinBench 99/GDI Playback/HE/Premiere 4.2 61.6 72.3 54 64.3
WinBench 99/GDI Playback/HE/Sound Forge 4.0 134 160 126 148
WinBench 99/GDI Playback/HE/Visual C++ 5.0 252 295 223 265

You will notice that on equal terms, the BX performs a notch better than the VIA Apollo Pro 133 in almost every respect. However, I must admit that there wasn't a detectable difference in performance when I went about my daily tasks on the VA6. Both were stable and chugged along just fine.

ZD 3D WinBench 2000 Scores
Similarly, the boards took turns at 3D WinBench 2000 here. The VA6 does not support AGP4X and both competed with AGP2X enabled.

BX62 450Mhz. PC100 RAM. SDR 130/175mhz. ATA/33 BX62 527Mhz. PC100 RAM. SDR 130/175mhz. ATA/33 VA6 450Mhz. PC100 RAM. SDR 130/175mhz. ATA/33 VA6 517 Mhz. PC100 RAM. SDR 130/175mhz. ATA/33
3D WinBench 2000/3D WinBench 2000 Processor Test 0.589 0.687 0.506 0.569
3D WinBench 2000/3D WinMark 2000 (Frames/Sec) 54.9 56 49.7 53.9
3D WinBench 2000/3D WinMark/1/Speedway (Frames/Sec) 27.5 28.1 24 26
3D WinBench 2000/3D WinMark/2/Hangar (Frames/Sec) 33 33.2 30.5 32.9
3D WinBench 2000/3D WinMark/3/RustValley (Frames/Sec) 62.5 62.8 58.1 62.5
3D WinBench 2000/3D WinMark/4/Canyon (Frames/Sec) 56.5 57.1 52.4 56.7
3D WinBench 2000/3D WinMark/5/Chamber (Frames/Sec) 65 65.1 60.8 65.4
3D WinBench 2000/3D WinMark/6/Stations (Frames/Sec) 54.6 59.8 45.1 50.1
3D WinBench 2000/3D WinMark/7/Islands (Frames/Sec) 65.4 68.1 56.2 61
3D WinBench 2000/3D WinMark/8/RaceTrack (Frames/Sec) 73 73.2 67.9 73.5
3D WinBench 2000/3D WinMark/9/Chapel (Frames/Sec) 56.6 56.7 52.7 56.8
3D WinBench 2000/Buffer/1/Double, Front (Frames/Sec) 63.2 63.6 59.4 63.5
3D WinBench 2000/Buffer/2/Double, Back (Frames/Sec) 63.6 63.7 59.5 63.5
3D WinBench 2000/Buffer/3/Double, Flip, V-sync Off (Frames/Sec) 63.2 63.3 59.1 63.5
3D WinBench 2000/Buffer/4/Double, Flip, V-sync On (Frames/Sec) 40.6 40.6 38.6 40.6
3D WinBench 2000/Buffer/5/Triple, Flip, V-sync On (Frames/Sec) 62.9 63 59.2 62.9
3D WinBench 2000/Buffer/6/Triple, Flip, V-sync On, Stereo (Frames/Sec) NoResult NoResult NoResult NoResult
3D WinBench 2000/Buffer/7/Double, Flip, V-sync On, Stereo (Frames/Sec) NoResult NoResult NoResult NoResult
3D WinBench 2000/Feature/1/Specular Highlights (Frames/Sec) 59.4 59.4 55.7 59.5
3D WinBench 2000/Feature/2/Fog (Frames/Sec) 58.2 58.2 54.6 58.3
3D WinBench 2000/Feature/3/Anti-aliasing (Frames/Sec) NoResult NoResult NoResult NoResult
3D WinBench 2000/Filter/1/Nearest (Frames/Sec) 59.4 59.4 55.7 59.4
3D WinBench 2000/Filter/2/Linear (Frames/Sec) 59.1 59.1 55.5 59.2
3D WinBench 2000/Filter/3/Anisotropic (Frames/Sec) 54.4 54.4 51 54.4
3D WinBench 2000/Filter/4/Nearest Mipmap Nearest (Frames/Sec) 91.3 91.5 85.3 91.4
3D WinBench 2000/Filter/5/Nearest Mipmap Linear (Frames/Sec) 90.7 90.9 84.8 90.8
3D WinBench 2000/Filter/6/Linear Mipmap Nearest (Frames/Sec) 86.1 86.3 80.5 86.1
3D WinBench 2000/Filter/7/Linear Mipmap Linear (Frames/Sec) 85.3 85.4 79.7 85.3
3D WinBench 2000/Filter/8/Linear Mipmap Anisotropic (Frames/Sec) 75.1 75.2 70.4 75.2
3D WinBench 2000/Processor/1/Speedway 0.385 0.451 0.353 0.399
3D WinBench 2000/Processor/2/Hangar 0.356 0.418 0.325 0.367
3D WinBench 2000/Processor/3/RustValley 0.614 0.696 0.498 0.552
3D WinBench 2000/Processor/4/Canyon 1.42 1.66 1.16 1.28
3D WinBench 2000/Processor/5/Chamber 0.537 0.627 0.439 0.501
3D WinBench 2000/Processor/6/Stations 0.77 0.908 0.647 0.722
3D WinBench 2000/Processor/7/Islands 0.752 0.874 0.604 0.671
3D WinBench 2000/Processor/8/RaceTrack 0.777 0.914 0.643 0.733
3D WinBench 2000/Processor/9/Chapel 0.567 0.663 0.506 0.571
3D WinBench 2000/Resolution/ 1/640x480,16 bpp (Frames/Sec) 149 153 124 142
3D WinBench 2000/Resolution/ 2/800x600,16 bpp (Frames/Sec) 129 129 116 123
3D WinBench 2000/Resolution/ 3/1024x768,16 bpp (Frames/Sec) 102 102 96.5 103
3D WinBench 2000/Resolution/ 4/1280x1024,16 bpp (Frames/Sec) 74.9 75 70.2 75
3D WinBench 2000/Resolution/ 5/1600x1200,16 bpp (Frames/Sec) 57.7 57.7 53.9 57.7
3D WinBench 2000/Resolution/ 6/640x480,32 bpp (Frames/Sec) 102 102 95.5 101
3D WinBench 2000/Resolution/ 7/800x600,32 bpp (Frames/Sec) 80.1 80.1 75.3 80.1
3D WinBench 2000/Resolution/ 8/1024x768,32 bpp (Frames/Sec) 59.4 59.4 55.7 59.5
3D WinBench 2000/Resolution/ 9/1280x1024,32 bpp (Frames/Sec) 39.6 39.6 36.9 39.6
3D WinBench 2000/Resolution/10/1600x1200,32 bpp (Frames/Sec) 28.1 28.1 26 28.1
3D WinBench 2000/Resolution/11/640x480,Window (Frames/Sec) 138 138 121 135
3D WinBench 2000/Texture Size/1/Small (Frames/Sec) 86.7 86.8 81.2 86.7
3D WinBench 2000/Texture Size/2/Medium (Frames/Sec) 60.8 60.8 57 60.8
3D WinBench 2000/Texture Size/3/Large (Frames/Sec) 60.9 60.9 57.1 60.9
3D WinBench 2000/Texture Size/4/Small Mipmaps (Frames/Sec) 110 110 103 110
3D WinBench 2000/Texture Size/5/Medium Mipmaps (Frames/Sec) 109 109 102 109
3D WinBench 2000/Texture Size/6/Large Mipmaps (Frames/Sec) 110 110 103 110
3D WinBench 2000/Texture Size/7/Large Compressed Mipmaps (Frames/Sec) 118 119 111 118

Interestingly enough, the Creative GeForce SDR fared better on the BX6-II and we see the scores at 450Mhz equaling that of a VA6 at 517Mhz.

Quake 3 Demo Test 1.09
With everything set to highest detail, I ran the benchmarks for Demo 1 at 1024x768 Bilinear filtering.

It looks like to me the AGP drivers for VIA would need more fine-tuning. Whilst there was a clear 5 fps difference in 32-bit mode, the disparity was even more pronounced at 16-bit, with the BX6-II scoring a 10 fps lead over the VA6.

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